Foodpocalypse
A downloadable game for Windows and macOS
It is the year 2048. After the invasion of an unknown cake species from HE0450-2958, humanity was wiped out entirely.
Witness the apocalypse as you play the last remaining human in a world that was devoured by high-calorie foods which came to meet the great Luciano Pavarotti but were utterly devastated by his passing, so much that they decided to let mankind disappear forever in a last, lavish banquet. Feel the hopelessness as you can do nothing but jump, run or... fall while trying your best to not get hit by the low-poly mesh. This diabetes inducing horror experience will implant a new fear into your mind: The fear of not having any salad.
You can move by using w,a,s, or d on your keypad and press spacebar to jump a bit.
This game was mainly created as an VR experience so it is more of a simulator... I guess? No, seriously, check out my art tumblr, I just made this for fun, I'm more of a drawing person. Email me for game concept art requests! :) You may also send me cake or donate cakes. I'll help you save humanity by eating theeem.
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 3.2 out of 5 stars (5 total ratings) |
Author | Wei Wu |
Genre | Simulation |
Tags | 3D, apocalypse, candy, Colorful, Dystopian, Food, Horror, opera, simulator, Virtual Reality (VR) |
Average session | A few seconds |
Inputs | Mouse, Oculus Rift, HTC Vive |
Links | Homepage, Twitter/X |
Download
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Comments
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Hi there! This "experience" is hilarious but also very atmospheric and calming. I felt like I was in a Dr. Seuss food-induced trance. Really original, nice work here :) I've been showing this to a few friends. People seem to have a fun time with it :)
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!
Spooky...
You surely mean spookylicious. ;)