A downloadable game for Windows and macOS

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It is the year 2048. After the invasion of an unknown cake species from HE0450-2958, humanity was wiped out entirely.

Witness the apocalypse as you play the last remaining human in a world that was devoured by high-calorie foods which came to meet the great Luciano Pavarotti but were utterly devastated by his passing, so much that they decided to let mankind disappear forever in a last, lavish banquet. Feel the hopelessness as you can do nothing but jump, run or... fall while trying your best to not get hit by the low-poly mesh. This diabetes inducing horror experience will implant a new fear into your mind: The fear of not having any salad.

You can move by using w,a,s, or d on your keypad and press spacebar to jump a bit.

This game was mainly created as an VR experience so it is more of a simulator... I guess? No, seriously, check out my art tumblr, I just made this for fun, I'm more of a drawing person. Email me for game concept art requests! :) You may also send me cake or donate cakes. I'll help you save humanity by eating theeem.


Download NowName your own price

Click download now to get access to the following files:

Wei Wu's Foodpocalypse 2017 for Windows/ VR (HTCVive) 23 MB
Wei Wu's Foodpocalypse 2017 for Mac 27 MB
Wei Wu's Foodpocalypse 2017 for Windows 23 MB


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Hi there! This "experience" is hilarious but also very atmospheric and calming. I felt like I was in a Dr. Seuss food-induced trance. Really original, nice work here :) I've been showing this to a few friends. People seem to have a fun time with it :)

I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).

We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.

We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.

With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.

Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much! 



You surely mean spookylicious. ;)